
If you've played Six Ages 2: Lights Going Out, the Blackwell series, Guard Duty, Mage's Initiation, or Primordia, on Mac, Linux or iOS, you've seen some of my previous work already :D
I truly believe that the gaming and internet technology we had in those eras got it right, and many of the technologies that arrived after the mid-2000s were steps in the wrong direction. I built the tomotama design philosophy around that perspective.
My games and internet software are designed to take the best aspects of 80s and 90s software design, and make them relevant for today.
Development Tools
Permacomputing has become a useful catch-all to describe the kinds of software and hardware I work with.While I love my retrocomputing machines, they are fairly miserable to work on for day-to-day development! I prefer to create new software that looks and feels like old software, on middle-aged hardware.
I prefer working on a mix of relatively old Macintosh hardware that is more than fast enough for development work. The core idea behind running older and slower hardware is to ensure that people who use tomotama software can run it well on anything from the mid-2000s onwards.

Hardware
Desktop: 2013 Mac Pro (Trashcan) Quad-core & 27-inch Apple LED Cinema DisplayKitchen Workstation: 15-inch 2015 Macbook Pro i7
Café: 13-inch 2013 Macbook Air
Music: Sony MZ-R900 MiniDisc Recorder
Software
Coding: Visual Studio Code - I love intellisense!Pixel Art: Aseprite
Web Language: PHP
Desktop Language: Lua
Markup Language: Bug - my own little invention :D
Source Control: git - a necessary evil :(